I have a model which comprises a fine wire drum to filter sand and soil.
This mesh has a spiral structure within it so that when the drum rotates, the spiral pushes the material towards the end so that the oversize particles drop out of it into an oversize chute.
This is fed by a pipe which has holes drilled in the bottom and the material drops into the drum from this. I haven’t bothered to model the holes in the pipe, so for the purpose of the animation, I have 6 spheres defined as fluid inflow objects which are located within the pipe and which drop fluid through the pipe into the drum.
How do I adjust the material size so that it’s a lot smaller. At the moment the material is far too big.
How do I make sure that the material doesn’t ride up with the rotating drum (gravity would prevent it from riding more that a third of the way up).
It is indeed a mineral process plant, but not necessarily for gold. Mate of mine builds all sorts of dryers, conveyors and filters to supply the mining industry here in South Africa, so could be platinum, chrome, etc.
Actually all that glistens is not gold: we’re exploring the possibility of using the dryers on the processing of human waste! Shit job!!
But thanks, regarding the matter in hand; I’ll have a look at it.
I’m not looking for any particular effect, but I need to show material dropping into the drum from the feed pipe and being rolled towards the rejects chute.
I’d also want to show filtered material falling through the drum’s mesh into the fines chute, if that’s possible. Otherwise I’ll set up a fliud source underneath the drum to fake it.