So I’m making a missile launcher. There’s three basic objects involved in my problem : A rotating drum that holds the missile, the missile itself, and the launcher.
What I’m trying to do is have the missile parented to the drum, so that when it rotates the missile moves with it to bring it under the launcher. Then the missile elevates up onto the launcher. At that point I want to change the missile’s parent from the drum to the launcher, so the missile will move with the launcher.
After reading/watching tutorials, I’ve tried setting two child of constraints on the missile - one to the drum with influence 1, one to the launcher with influence 0. Then When the missile goes onto the launcher I set a keyframe to change the drum influence to 0 and the launcher influence to 1. That’s how every single thing I’ve read and watched says to do it.
My problem is, when I set the drum influence to 0, the missile rotates back to where it was before the drum moved. I’ve tried everything I can think of (admittedly that’s not much, lol), but nothing stops this happening.
Am I missing something? Is there a way to change the parenting without undoing the rotation that was done by the first parent?
I’ve tried attaching the blender file to this post so you can see what I’m talking about…
Thanks to anybody who can help.
MissileLauncher.blend (3.42 MB)