Hi, I followed a tutorial to make a sculpt brush for Blender.
I added a Multiresolution Modifier and divided it 10X
created the brush image in Photoshop using (Filter > 3D > Generate Bump)
loaded the .png brush, RGB & (32 bit) image 2000 x 2000 px (The Brush image I used was a .png It wouldn’t let me upload the .png brush file so this is only a .jpg)
Problem: When I use the brush it appears pixelated. I’m not sure why. If someone has a suggestion I would appreciate it. Thanks.
Thanks. I watched a quick tutorial. I selected the "nudge’ brush then added my alpha, then move it into place and scaled it then they say to “Paint” on top to transfer it but I can’t figure out how to sculpt it onto the mesh?
Another Question. I want to sculpt on a square plane. So I cut the plane with edges, but when I added the “Multiresolution Modifier” it divided the edges more than The Center. What’s the best way to have even poly’s? Is dividing the plane evenly before adding the modifier the best way to fix this?