Hello, I have been trying to use an obj file that I have manipulated in Blender and and exported as an obj as a morph target in Poser. The problem is that when I select the Obj as a morph target for a particular bodypart in Poser, and move the morph target dial, it distorts the body part completely.
I have tried this without editing the obj file, simply importing it and exporting it as a different file name with Blender, which leads me to believe that there is something wrong with the formatting of the obj file. Can any help me?
I have the same problem. I read this tutorial on Renderosity http://www.renderosity.com/tut.ez?Form.ViewPages=261&PageAction=View&Page=1 but it doesn’t apply to blender. But it gave me some clues. I don’t think is blenders fault but Poser. Because Poser can import .obj files made in blender just fine but at the moment you try to make it a morph target it just doesn’t work. I’ve come to find that Poser is reallly, really, buggy.
Is great for instant results and for people who wants their models now but if you try to get technical like me is really frustrating.
Actually - it’s not the fault of Poser, sorry. I have used many different applications to change OBJ files and use them as morphs in Poser. As long as an application doesn’t (a) change the vertex origins or (b) re-order the vertices - it works fine.
What type of problems do you get? Is it that the morph moves the body part causing a “stretching effect” or is it that the body part just starts looking like a mess of polygons. The first implies a change of origin and the second implies a re-ordering of vertices.
You are probably right, I guess making a modification to the .obj exporter python script might be the solution. I’ll check that out. But the funny thing is that when you import the morph target back to poser it looks just fine, it’s only when you apply the morph that it looks funny.
AHHHH, the magic of reading. Thanks for all your help, I’ve found a new script modyfied specifically for blender 2.36 and poser obj at this link.