Hey guys – not sure if this is the most appropriate spot to post this question.
I’m having problems exporting a model I made to .fbx… It seemed to work fine before I textured the thing, but now I’m getting this error message:
So, it probably has something to do with how I textured it. It currently has 6 texture channels, one for each jpeg I’m using. I selected and unwrapped the various parts of the object while following this tutorial:
I’m trying to use the object in Unreal Engine 4, which is why the model is so huge in Blender – but scaling it down doesn’t seem to fix the problem. Right now the object’s scale is 1, 1, 1, (setting it to 0 just makes the object disappear, right?) its Rotation is 0, 0, 0… I’m sort of at a loss.
Thanks for any help you guys can give me!