I am having some issues with Vertex and Texture painting. I originally split the mesh model and have a 3D view of the mesh and a UV/Image Editor of the flat canvas. I was able to paint on the mesh model, but the colors are not showing upon the flat canvas.
I know I split the model and unwrapped the mesh correctly (I believe so from my numerous readings) or I wouldn’t be able to apply any paint to the model.
Does anyone have any idea what I’m doing wrong or if there is a way to apply all the present colors from the model to the canvas?
When I export the files, the png file is a transparent canvas.
I’m using Blender 5.9 and importing to XNA 4.0 (which I’ve seen are compatible programs http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Blender-toXNA).
I’m not getting any compiler errors in VS2010 Express and when I run the program, all I see is the blue background. I’m following the code on this page: http://msdn.microsoft.com/en-us/library/bb197293(v=xnagamestudio.31).aspx
My mesh model has no bones. I want to make sure I get this correct before adding a skeletal structure.
Thanks again for the help,