Ok here’s a deal:
I’m making a low poly soldier model in Blender and I’ve got a problem.
As you can see - some of the polys appears black. Most of them are objects attached to mesh after I’ve started to unwrap it. Black polys were created usin shift+f on the gap…
If anyone could tell me how to get rid of those ugly black colour?
actually no - I’ve separate’d those faces and removed texture coordinates from them
Then I’ve made them again (make button) and joinded back into main mesh.