Hi,
About the Cloud Generator and volumetric materials, how to set up different kinds of clouds together and not having these strange things happening with the domain bounding boxes when rendering? I tried in a lot of different ways, but nothing worked. I guess it has to do with the technics of rendering volumetric and point clouds I don’t know.
My scene at frame 101 (two cloud systems - 3 crosses and a hill):
The following image I tried to get from a single render, but due to this problem, I rendered each cloud once and then I mixed them in photoshop in post:
Easiest way to solve this problem is to use compositing. Render the background and each one of the three crosses, then the hill, using five different blend-files (or scenes?), creating MultiLayer OpenEXR files. Now, composite the three together.
Uh huh, it’s gonna feel like you’re doing a lot of “extra” work but then you’ll see that you’re really not. You’ve broken the problem down into five different sub-problems each one of which can be solved individually. You now can take those and combine them any way you like … and you’re not “re-rendering” when you do so. You can tweak the final comp nodes a little bit, push Render, and fwoop! … in two seconds flat, “there it is.” In fact, most of the “creative decision-making” about exactly how the shot will finally appear can be made, inexpensively, in that final step.