Problems skinning =( mesh is deforming too much

I have a simple mesh, it is basically a doughnut man with hands and feet but no arms and legs, I thought that it should be simple enough to rig and skin… but I’m having trouble.

When I go into weight paint mode and paint the vertices (of the doughnut body) then move the model it deforms way too much and I don’t know why, if I have done something wrong then I don’t know how to undo it lol cos I don’t know what it is :spin: lol.

Even if I try to move only one bone then it deforms way too much still (I thought that it may be the sum of the deformations of the two bones that make up hte body but no).

How shoulf I be skinning this model propperly I’m confused, I have done a few models before but never encountered this problem :eek:

Many thanks

Check the modifiers panel with the mesh selected in object mode and see how many armature modifiers you have. You should only have one, if you have more than one, remove them all but one.

If you parent a mesh to an armature, blender adds an armature modifier to the mesh. If you clear the parenting, blender doesn’t remove the modifier, so if you parent again, you get another armature modifier. Almost every time I’ve seen this problem, that’s been the cause of it.

Randy

That was indeed the problem, thank you very much for the insight, it has been driving me crazy! =)