I was following one of Andrew price his tutorials about adding realistic textures.
I’ve one question, because i was creating a room with a large window. After that i wanted to give the wall a texture.
But when i’m adding the modifiers (for the displacement map) , the gap for the window is all bumpy and round?
Is there a solution for this, or am i doing something wrong?
I hope you guys can help me! Can’t seem to find the solution…
This is the tutorial:
I was at this point: 22:18 minutes in the video
If you want the displace modifier to affect only part of the mesh, add those vertices to a vertex group and select that vertex group in the displace modifier settings. You could also look at changing the displace direction (in modifier settings)
Thank you for your fast reply.
I forgot to mention the subdivision surface modifier you had to put on top of the displace modifier.
Your solution didn’t solve the problem unfortunately, but when i set the Simple button on and not the Catmull-Clark button on the subdivision it worked! Now the window and the wall were not round anymore but had the texture from the displacement map.
I don’t know why, i have to learn more about the modifiers and nodes…
Thank you for your effort!