I created a ring using two bezier circles (then used the 2nd one as bevel for the 1st one). I converted the object to a mesh and then created seams.
The unwrapping result to me is quite unpleasing. I expected something symmetrical, since the object and the seams are symmetrical. In the UV editor, I could use Align X/Y in order to get a nice unwrap, but for this I have to select all “lines” and “columns” of my unwrapped mesh and then apply “Align” individually.
Is there an automatic way to obtain a nice unwrap. In order to reproduce this, create two bezier rings, use one as bevel for the other, convert to mesh and set the seams as shown in the following screenshot.
Any help is greatly appreciated. Blender 2.64a