Hi! I have a model with a cape. The cloth simulation work just perfectly in 2.79 with modifiers as well. But when I load it in 2.8 and try to do anything like render, give it a different shader it goes back to its default position. If I delete all the modifiers, and bake it again it’ll be messy and falls down despite being parented to the chest bone. I really , really don’t know what to do with it.
Sometimes it shows properly in the viewport, and default in render.
(also doing this when the character is alone and nothing is there to interfere)
Is there any solution?