I have a simulation that I have rendered out as a sequence of images, png, RGBA 1-85. (It’s confetti exploding). I was able to put it on a “Mesh Plane” using a image sequence shader node. But I am not able to use the offset attribute to have the sequence happen at frame 1024. Also before and after the sequence the image bleaches out to pink!
So what should be a simple process is actually very complicated. I assume I must be doing something wrong.
Would someone be able to show me a process of how to put a sequence of images on a plane, and offset them in time (and maybe speed adjust speed too) Without the image bleaching out to pink.
I would really appreciate the help.
Or maybe there is a demo somewhere showing this. I’ve looked and haven’t been able to find one.

