Well, i don’t have a picture to provide ATM, but i will try and explain
When i set up a stick figure with armatures (for a Hl2 ragdoll) everything works great until i go into pose mode to test the movement
when i move a limb, the part of the limb closest to the origin of the armature flattens, the more i move it, the flatter
any ideas on what could be causing this?
and as a means to hijack my own thread, someone told me that the next version of blender will have advanced rigging systems, and someone else told me that there is a testing build available with this already. problem is, there are ALOT of testing builds, way too many for me to search through, so if anyone could point me in the right direction, that would be appreiciated
Interpreting your “stick figure” to be the usual “wooden dowels marionette,” you probably want the armature bones to be parented to the arm-segment objects, not to vertices in those objects. You want the entire arm segment to move as a unit, without distortion.