I have created a concept type fighter plane and added a simple cloud texture to it (gry colours), however, I need to bake the render onto it to save on render times as it is going to be tested on a game engine by www.multiplay.io (these guys are impressive and moving forward fast)
Anyway, when I try to bake (full render) it almost works, however, it also produced some triangular pattern on the render that does not look all that great. I hope this can be seen from the image attached.
Firstly, thank you very much for taking the time for giving me some suggestions.
Unfortunetaly, I had already tried removing doubles and recalculation normals…I tried it again just to be on the safe side and the triangles still appear.
I think I disabled render (camera icon) on outline but it still produced triangles.
Apparently these triangles appear apperently when the mesh which is usually quads have been transformed to triangles. Having said that I do not appear to see triangular mesh on my plane.