Problems with BMesh

I’ve been working on some projects lately and while BMesh is a very useful feature, I have found that it can make certain modeling procedures (such as creating edgeloops to increase the sharpness of an edge) very difficult and tedious. Is there any way I can temporarily disable BMesh? If not, are there any new tools that make this possible? Thanks.

You can hit n and select the edges you want to make sharp and change the mean crease to 1.

It is not possible to disable Bmesh, Bmesh is not only ngons support, but it’s a rework of the edit mode code, and new tools.

You just have to plan ahead in your modelling adn take the same approach you would have without n-gon support. Plan for polyflow that will be hade out of quads and edgeloops will be much more easier.

As a side note, I had no idea that n-gons, or bmesh in general would cause so many problems, but then again my main package has supported this type of modelling for many years. I fail to understand the difficulty or animosity.

I had no idea that n-gons, or bmesh in general would cause so many problems

Bmeshing is so easy you know. One can be easily seduced into its seemingly omnipotent power. But, it can be abused and its wrath unforgiving!

I love bmesh, but I too would like to be able to toggle the creation of ngons off and on. I miss the days when I could hit subdivide, and it would neatly create triangles instead of ngons. Is there a quick way to make this possible for occasions where I don’t want to add edge loops?

Those haven’t gone away. In the Toolshelf or F6 enable Quad/Tri Mode tickbox after you subdivide. If you want to use this a lot just make a keyboard shortcut to have this option enabled when you subdivide
http://screencast.com/t/EUNtz9NtAKzy