I have created a path, set camera location to 0,0,0 and added a constraint (follow path) to the camera. I set the camera to “follow curve” and the animation works.
In the options of the path => path animation , I set this value to 120 frames.
I saw some tutorials that you can keyframe the offset value in the camera to have it move faster or slower in some passages and that’s what I want. But if I just keyframe the first and the last offset frame, the animation gets totally broken.
Frame 0 => Offset 0
Frame 120 => Offset -120 (for some reason, I have to go negative to make the camera move)
Suddenly, the animation stops after 60 frames and I don’t know why that is. The animation speed is the same as before, but the animation itself stops after 60 frames (half way).
I am totally confused. Anyone can help here? Just want to have some slight speed variation in the camera movement. It should be quite easy, what I can say from some tutorials, but it does not work for me.