O.k. here goes, I have a scene, create an object which I would like to have duplicated many times. I arrange these “duplicated objects” into the desired positions. Everything is o.k.:yes:
I start on something else make a stupid mistake, and press ctrl + z, mistake is gone, but all duplicated objects, whilst still there, are all re-centered to the original object. It looks like they have disappeared, but they are still there just moved back to the original position of the first object.
This is not something that I have had problems with recently, basically it is a problem which I have been dealing with since 2.45:(
Therefore should I post this into the bug tracker?
My system is a P4 2.4Ghz, with 1GB ram, and a gforce fx5200
I have updated all my drivers, just in case, not helped.
At the moment I’ve just created each object individually which was o.k. but now I am doing this for a living and the time does not allow me this luxury anymore.
Any info from someone wise on this subject would be helpful.
Does anyone else suffer from this problem?