Hey guys! I’m new to the board and Blender (2.62) in general so any help would be greatly appreciated.
Anywho, so I’ve been working on a game for the last couple months and I’m just now getting around to texturing some assets. After much trial and error I feel I’m pretty good at UV unwrapping now and my work looks good in Blender.
However, either I’m using the UV data incorrectly (I really doubt it) or Blender doesn’t seem to export the correct UV coordinates into the obj file because the texture is mapped differently in my game engine. And in Blender I’ve played with the texture panel and it’s mapping options and have noticed it doesn’t appear to affect my uv coordinates either.
So I guess my question is, is there something I need to do prior to exporting in order to bake the correct UV coordinates into the obj file? Or any thoughts at all of what could be going wrong?
Also here is a screen shot of my diffused texture in blender and the game engine. (Also as you can see in the image, I have the same problem with a simple test cube not getting correct uv’s either)