Basically, I have this very simple mesh object with only 7 vertices (see attachment).
I’ve added a subsurf modifier, but the faces are abnormally distorted (try to put in loop cuts and you’ll know what I mean).
I already have done the following:
- Ctl-N (made sure all vertices have same normal)
- Removed all doubles and overlapping faces.
I would like to know what is the basic problem here (by the way, I’ve been using Blender for 2 yrs and occasionally run across this).
and … I can remedy this problem by deleting all the faces and putting the faces back in (but if I have a model with 1000s of faces it is cumbersome).
problem with faces object.blend (1.6 MB)