I’m trying to animate a shotgun being reloaded/“Cocked”, but I’m having a bit of a problem with the animation.
The animation has the shotgun itself, and 2 arms (standalone, no body), I “locked” the position of the back of the left arm ,The one which holds the forestock (The bit you pull back after a shot), so I can’t move it, I have the bone which animates the forestock itself, and I have an IK set so that the hand follows the forestock, but when I move it, the hand follows, but so does the rest of the arm, including the bone I can’t move.
Here’s what I’m talking about: http://www.youtube.com/watch?v=T_VpfMVzFxc
I tried to position the bone on every frame where something changed, bit it just looks stupid, it still moves all over the place. I tried parenting the armatures, but that didn’t work.
Here’s what I’m talking about: http://www.youtube.com/watch?v=fktaDWe2LPU
So what do I do?