Just recently I’ve started a project of creating an intro animation from an image logo. However, I have encountered a problem when importing my SVG file I create from inkscape into blender. I have posted two attachments to this post.
The above shows my image in Inkscape, where I just have a black silhouette of my logo I wish to turn into an SVG
The above shows how my image looks when imported into blender from inkscape. As you can see, the top portion of the image’s colour is inverted, which I do not want. I want the image in blender to look like the one I had in inkscape. I’ve tried to redo this multipule times with the same result, does anyone know what I’ve done wrong here?
To get to this stage, I first cut out the part of the logo I needed. Then I scaled the image up and made it transparent in Gimp.2
Then using Inkscape, I traced the bitmap of the image and the only default I changed is “remove background”, then I saved it as an SVG.
Then I imported the SVG into blender.
Here is the original PNG image I used.
Does anyone know how I can fix this? Any help is much appreciated