Hey guys,
I wrote a importer for the w3d fileformat (file format by EA for Command and Conquer, Battle for Middleearth). That’s how far i came:
Now i wanted to add a texture and a uvmap. My problem is that the w3d file format stores the uv coords per vertex. In Blender 2.49 it worked like this http://www.blender.org/forum/viewtopic.php?t=16046.
is there anything similiar in Blender 2.6 ?
Hope you can help me
Greez Feliwir
