Just installed new 2.40 and have been trying out the bullet engine. Several things are messed up:
all dynamic objects seem to be stuck in rigid body mode and roll around
2)Force actuator doesnt work
3)object parenting is screwed up - move the parent object, and when you start the game, the child object is seen with the tranformation applied twice (so if you move the parent left 2 units, the child object will be moved left 2 units plus another 2) To fix this, after I move the parent object, I have to remove the parent from the child object, keeping the tranformation, then re-parent the child to the parent.
And some dynamic objects behave eratically. Anyone else get these problems with 2.40?
Well, I had some extra time on my hands. So I was testing a bit with bullet physics. Here’s the bugs I found and I put it up on erwin’s site for bullet physics. There was a couple prior to these, but they were fixed so I took it’s taken off the bug list.