Problems with normals

Hi, I’m modeling a sheep for a new project and i’ve got a problem with the normals.

I tried to recalculate the normals outside and inside but it ain’t working the way I wanted. Some normals keep pointing up or down on the face (mesh), not directly outside or inside.

Why is this happening? How can I fix it?

Thanks a lot,

Murilo Kleine



I just had this same problem… in object mode, hit ctrl+A, then apply the scale/rotation, and the visual transform. then it should work

Thanks a lot man!