Alright so, every single time I try to model a tank (which I have done about five times) I run into the exact same problem. I can kinda cover it up, kinda hide it a bit, but I really feel like at some point I need to figure out how to actually solve the problem instead of just put a bandaid fix on it.
The issue is with a particular point on the geometry… the tread covers, where a section of the hull goes over the treads. The corner right there needs to have five edges at least, to the best of my ability to tell. One going sideways around the main hull, one going upwards to model the thickness of the cover, one going sideways out around the treads, one going downwards to mark the lower edge of the main hull, and one going backwards to mark out the ceiling of the tread covers.
Now I have tried all manner of different things to make these poles look alright but every single time, once subdivided they clip through the model. I did try to model without subdivisions one time but I really dont know how to make it look smooth, plus I need the beveled edges to have that characteristic softer less geometric edge.
I’ve tried using creases, bevels, loop cuts… nothing really seems to work. Loop cuts in particular are a no go since they create a visible line in the smooth curvature in the rest of the mesh.
Basically, I just want an indent in the otherwise smooth surface of the hull. Anything which messes up the geometry of the rest of the hull and makes it look less smooth is a no-go. I’ve had a very similar problem with windows on rounded surfaces and trying to define their corners, as well, but with tanks are really where I have the biggest problem.
Please help I am at the end of my wits here.