Problems with Rigid Bodies.

Hi people! :smiley:
I have a question about rigid bodies.
Whenever I do it, there always seems to be a kind of force field around the objects. When they get close to each other, they never touch.
If they start within the force fields of one another, they go shooting off into space at incredible speeds.
At first I thought it might be the collision thing for the game engine, but it still did the same thing when I turned that setting to 0.01
Going along with this, whenever I have something sit on the floor, it actually hovers about a little bit above it.

Does anyone know what’s going on? :frowning:

Yes I have also the same problem sometimes. Don’t forget to give a material to your object. Also if object never touch when they collide is maybe because the zize of their bound is to big.