Hey, I’m new to blender and right now I’m working on a kinetic text project. I’ve been having problems with object shading. Forgive me I don’t know the proper terms for the issue but the basic problem is that I’m getting really grainy shades. If it helps, the only light source I’m using is world light, set to .3 intensity. Any help you could give would be greatly appreciated, thanks so much.
Here’s what the problem looks like. See the grainy shadow on the ‘k’ and ‘y’? Is there a way to make that smoother?