Problems with Spec Maps in Texutre Paint Mode

Hi, so I’ve been having this weird problem with spec maps in texture paint mode in Blender 2.71. For some reason my Spec maps don’t show up when I paint them. I’m in GLSL shading, and I’m set to textured viewport shading. I’ve turned downed the specular intensity on my material. It just doesn’t show up when I paint it. When I view it in rendered mode I can see the effects of my spec map but this is time consuming as you all know. I don’t know how to solve this. I didn’t have this problem with past iterations of blender. Is anyone else experiencing the same problem and does anyone know how to fix it?