Hi, I’m creating a simple scene for a university exam and I’m having some problems with a cilinder used as sky!
When I say to blender to render the cilinder it seems to affect the light made by the sun!
In the material for the cylinder disable the ‘Traceable’ tickbox in the Options section. The raytrace shadow calculation for the lamp will ignore the cylinder.
or
Put the cylinder on another layer and in the lamp settings enable the ‘This Layer Only’ option so it only affects objects on the same layer as the lamp. Since the cylinder has a Shadeless material it does not need the lamp to show it