I’m trying to model a snowman for my graphics class and anytime I add a texture to the snowman’s body or its arms, blender always makes the given object purple. For instance, the snowman is all white, obviously, and I tried to add a noise texture but it makes the color white and purple. I have no idea why it’s doing this and if somebody could explain why that would be great.
If you’re using procedural textures, you have to set a colour in the colour ramp. Right now it’s just values, which translate over into ‘map to’ tab as variations on the block of colour set there.
Oh I see now, thats helps a lot. Thanks.