Problems with texturing environment.

  1. i modelled a big house, but the wall inside the house is long and numerous. i don’t know how will the texturing be done!! if there any method i should know?(the diffuse map have not enough UV spaces for all the surface, and the quality also will be decreases if it does) :confused::eyebrowlift:

additional request, can someone make a tutorial of modelling and then texturing an environment?(inc: wall, roof, exterior and interior stuff) i know its not easy, but sharing is good for everyone. :smiley:

bad english, but i hope u understand.