Problems with too much data

Hello, I work with some small projects with blender, And I want to know how to create an installer for my runtimes, what I do is pack into .blend, but I want to send just an .exe for the client and then he just install it( I send ja .rar file with all the content of blender’s folder).
If someone knows about it, thanks it ll really help me.

You don’t need an installer (unless you want to).

First, go to your blender folder (usually under "C:/Program Files/Blender Foundation/Blender/ "). That folder contains all the dlls you need for the exe to work. Make sure you also include the with your game.

Then, open blender and go to File->“Save Game As Runtime”.

I want an installer because this way I just send one file for my client, I want to know how to create an installer, then I ll no longer need to send .rar with a bunch of files inside
Thank you for the answer anyway, but I really want an installer, if you know something, please let me know.

There’s a bunch of programs to create installers for your files. Many compressors have the built in option to create an executable instead of a .rar or .zip file that will automatically extract to the target directory.

For example, you can download 7z (can compress .7z, .rar and .zip) and when adding an archive you just chek the “make executable” checkbox.

But there are many of other alternatives for creating installers. A quick googling got me these:

And you can keep googling to find something that fits your needs.

If you want to make a proffesionally looking installer use NSIS.

Really thank you guys, I ll search about it, Thanks again for me and for my clients.
I ask because I tought that there is some trick thing to desmenbrate the blender.exe file, The texture in one folder, the mesh on other or something like that.
Thanks again.