I’ve run into a little problem with the toon shader option. I am experimenting with using blender to create a logo. The file contains several simple meshes, all with plain toon shaders. No matter what I try, the rendered output will only draw outlines around the whole set of meshes, rather than drawing lines around each mesh to show the separate images.
This is what I mean.
The meshes don’t overlap and there is clear space between them. I have tried meshes 1 vertex deep, and also extruding them by 0.1. Nothing seems to work.
Has anyone got any ideas.