Hi guys!!! First of all, let me show the code:
from bge import logic, texture
gameScene = None
for game in logic.getSceneList():
if game.name == "Scene":
gameScene = game
break
mainCam = gameScene.objects["Camera"]
c = logic.getCurrentController()
o = c.owner
material = texture.materialID(o, "IMgame.png")
gamePNG = texture.Texture(o, material)
view = texture.ImageRender(gameScene, mainCam)
gamePNG.view = view
def Map():
gamePNG.refresh(True)
I always seems to get the error of object of None Type doesn’t have a module named “objects”. Also, when I assigned it to a scene, BGE then says that gamePNG doesn’t have the module “view”. What am I doing wrong here? Thanks guys