I am playing with armatures after having completed the Gus tutorial and I have significant problems with the weight paint tool. So, I switch to that mode, and begin painting on my mesh, until the arm area is nice and red and the shoulder blends through green to blue, should be no deformation right?. When I exit out of this and switch to pose mode and move the bone, all the vertices of the shoulder seem to be moving with 100% weighting. What am I doing wrong?
Gazzaden