I constantly get problems with cage->lowpoly obj when using xNormal. I get warning that vertex index at some face in cage doesn’t match correspondent one at lowpoly object. I read at internet that this is caused because my cage doesn’t have same number of vertices ex. not same topology.
I found 3 tutorials about xNormal and Blender. They all use cages, and I followed them to create my own cage. After I copied lowpoly to creat my cage, i only used scale and moved few faces to cover high poly model (no extrusion or things like that). I managed to make it working for some simplier objects (like crates or so).
Can i somehow make cage easier, or improve my skills with some good tutorials. And i saw that i can bake without using cage, what are cons of that?