I’m tryingto do some interactive hud for a game. I’d like to have a menu with options like “items”, “skills”, “equipment” and such.
I’d like each of these words to have a slight scale+ when the mouse cursos is rolling over these.
I’ve animated the plane used for the text with an IPO curve (scale).
Here’s my tries, but setting a MouseOver Sensor, AND controler, and a PlayIPO Actuator doesn’t work…
But, if i remplace the mouseOver with a keystroke, it works…
Anyone knows why?
textExample.blend (187 KB)