Procedural Abandoned House with Geometry Nodes

Hello Chryron !

I’ve made a few tweaks to your setup :


Interior2.blend (1.6 MB)

Really it wasn’t much , mainly it’s the resample curve set to 2 that does most of the job.

I removed the subdivide for the grid , it should be benchmarked but probably it’s faster that way.

I’ve also modified the way the texture is applied in order to get each floor a bit different even when random is at 0. And I also tweaked a bit some values for selection and merge by distance.

The next step would be to remove too little segments so it doesn’t create tiny walls that won’t look natural.

Sometime it gives wierd results also so maybe there is room for improvements :


I don’t recall having something like that, but at least what you did looks quite close to what I remember doing at that time. Maybe it’s just a matter of increasing the merge, or do a tighter selection…

It’s really a quick and dirty way to get some walls, but I’m pretty sure it’s possible to do that in a very different manner if needed !

Good luck !

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