I’m currently on my way migrating from MODO.
Found almost every feature which i need to work productively. BUT.
I was unable to find working procedural AO (no UV) which i can use as mask to scratch edges or place dirt.
I’m aware of “pointiness”, but it’s result is TRASH (huge trash).
OSLs which i found wasn’t working (not a huge deal, their result was messy also).
My current MODO workflow is that:
model something -> throw materal with rounded edge and scratches -> preview it -> model again -> preview -> model … etc.
So it would be horrific to generate UV and bake AO every single time i want to preview result.
On image there is a procedural Occlusion layer which sits inside Group and acts like mask for that group.
Also in group there is a procedural Noise.
That tree can be easily converted into nodes, but we need procedural mask for it.
Is there a way to do something similar?