Hi. Trying out a anime inspired NPR landscape with procedural textures. Need your criticism / feedback please. Anything that seems off.
Updated based on feedback:
Original:
Hi. Trying out a anime inspired NPR landscape with procedural textures. Need your criticism / feedback please. Anything that seems off.
Updated based on feedback:
Original:
This is good, you’ve definitely got a good eye for shape and structure your clouds also look nice, they have good form.
I’d say you need some atmospheric perspective- as objects move farther from the camera, contrast decreases and blueness increases. Some depth of field would also help convey the scale of this piece.
I’m not sure exactly what your goals are, but most anime landscapes are actually hand painted. If you’re just going for a cel-shaded landscape, this is a great start
That’s actually pretty good. I like how the black lines give an extra style
That being said I think you have a solid base here and I just tried a few ideas to add to it
.
1: Further away things blend with the color of the sky
It gives a better perception of depth
and I think the easiest way to do it is with post processing
.
2: A few strong shadows
Here I marked some cast shadows for example
It brings some more contrast to the terrain
.
3: A simple gradient to the sky
Maybe it’s too much…
Here is the edit without it:
I hope this helps in something!
Thanks for your feedback. Yes let me try some atmospheric effects. I will actually use these for a short animated film and wanted a fast procedural way to create landscapes without having to paint (multiple angles).
Thanks @Livia_Soledade for your detailed feedback and tips. I will try out each of them and post here.
Added sky gradient, mist via depth pass compositing and darker shadow level. Problem with the darker shadow is that the shapes dont look so good but as it is procedural, no way to control the shapes.
Whoa now it looks amazing!!