I needed some brick with a nice circular cutout for a window. It was proving to be labor prohibitive. Booleans wouldn’t work right, there were just too many details going wrong beause of the way the mesh has to be laid out. I could have done it but at the cost of how many hours? So I decided to apply the general thinking of CGMatter/Default Cube and do it procedurally. The result was total success. The screen shot of the nodes is from a 3840 x 2160 monitor so hopefully it’ll be readable for closer inspection.

