3 days i ago i made this thread [ I need some advice] asking for advice on a brick wall with random brick textures.
This was the inspiration
My first attempt was this.
Now this is what i ended up with and i really love how it went
This is what i had to end up doing with each of the 10 bricks:
I used object info node to do two layers of randomness to the bricks:
- According to location
- random 4d values to affect the parameters in each position
Thoughts? i feel the object info location and random really worked and i have almost no repetition.
Also its geometry nodes and had to set up a big chain for that, but random value node didnt end up doing anything there