# Procedural castle with geometry nodes

**URL:** <https://blenderartists.org/t/procedural-castle-with-geometry-nodes/1461422>\
**Category:** Finished Projects\
**Tags:** art-breakdown, modeling, environment, geometry-nodes, lighting\
**Created:** [April 23, 2023, 8:43pm UTC](https://blenderartists.org/t/procedural-castle-with-geometry-nodes/1461422 "2023-04-23T20:43:52Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![sozap](https://blenderartists.org/user_avatar/blenderartists.org/sozap/32/443872_2.png) [@sozap](https://blenderartists.org/u/sozap)\
**Post date:** [April 23, 2023, 8:45pm UTC](https://blenderartists.org/t/procedural-castle-with-geometry-nodes/1461422/3 "2023-04-23T20:45:28Z")

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On this post I’d like to give credits to some sources of inspirations and resources I used for the project.

**On the inspiration side**

- I looked a lot at original GOT designs from [karakter](https://karakter.de/game-of-thrones/)
- medieval props from [kitbash3D](https://kitbash3d.com/products/props-medieval-market) , and[big-medium-small](https://www.bigmediumsmall.com/medieval-update).
- pitibonom work on [Carcassonne](https://blenderartists.org/t/carcassonne-medieval-city/1114754/10) was really interesting to look at.
- The[unseen westeros](https://blenderartists.org/t/unseen-westeros-golden-tooth/1134454) post from ManuelGrad was quite interesting too.

But of course after a few weeks I got countless image in my reference board, I’ll try to complete the list as I go !

**Textures**  
Most of the textures comes from [PolyHeaven](https://polyhaven.com/) and [AmbiantCG](https://ambientcg.com/)

**Geometry nodes**

- I used some groups from FrankFirsching [GitLab](https://gitlab.com/subdivided_xyz/nodes_xyz/-/blob/main/geoNodes/islandCenterField.blend),
- Some tools from higgsas : [BA Thread](https://blenderartists.org/t/higgsas-geometry-nodes-groups-blender-3-3-3-4-3-5/1351737/220),
- Of course zeroskilz[Curve Sweeper](https://blenderartists.org/t/z-curve-sweeper-for-blender-3-0-curve-to-mesh-with-superpowers/1365277) and tools was very useful in many places !
- And moshus saved my day with his [grouped statistics node](https://blenderartists.org/t/sorting-and-keep-only-the-first-item-in-geometry-nodes/1456530/9).

Also a few tutorials really helped me :

- [Plexus effect](https://www.youtube.com/watch?v=tj6ZZYO5qPY) from Entagma is a powerful tool that I used in many places.
- [This one from default cube](https://www.youtube.com/watch?v=_z8vKsKRlhg&t=6s) is a clever trick that helped me to split each farm’s field.
- And last but not least, Erindale’s [awesome tutorial](https://youtu.be/Ms6CX8Gsd5A?t=2018) to make a grouped bounding box node, so much useful !

Thanks a lot everyone to make these amazing resources available !

I’d like also to take the opportunity to thanks blender developers and the geo-node team : @Jacques_Lucke, @HooglyBoogly, @lone_noel, @mod1, Johnny Matthews.  
I’m always amazed by so cool new features, it’s like Christmas every week with you guys !

And, finally I’d like to thanks some friends who supported me and gave me great feedback : [Henrik Evensen](https://www.artstation.com/selvestehe), @CharlesNG48900, @Cremuss, @pullup , @Kyouki, @kyraneth !

🙏

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