Hi, I’ve been working on a procedural crochet Shader in blender, I’m quite happy with result right now, (it’s like a crochet magazine with the base patterns), lately I was curious it could be made into a mesh using vector displacement, I tried it, but unfortunately I can’t get the result I wanted out of it, ill leave the project below, and some results I have so far.
I would be grateful if someone managed to help me turn this into a correct displacement map, and workflow.
thank you
Scale 75
Scale 150