Procedural Flowmap v3.1 of geometry nodes

In this video, I showcase the powerful new features, updates, and improvements in Procedural Flowmap v3.1 for Geometry Nodes in Blender.

:sparkles: Highlights include:
• Brand-new Flowmesh feature to generate dynamic flowing mesh surfaces.
• Variable speed control per curve or using attribute-based masks.
• Introduction of a powerful new masking method for enhanced artistic control.
• Added in-depth documentation to help you integrate and customize flowmaps effortlessly.
• Several bug fixes and workflow improvements to make your setup faster and smoother.
• Option to bake flowmap calculations for better performance

:repeat: Whether you’re working with procedural textures or images, v3.1 brings more flexibility, power, and real-time control to your flowmap workflow in Blender.

Happy Noding … :slight_smile:


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I featured you on BlenderNation, have a great weekend!

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Thank You :slight_smile:

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