In this video, I showcase the powerful new features, updates, and improvements in Procedural Flowmap v3.1 for Geometry Nodes in Blender.
Highlights include:
• Brand-new Flowmesh feature to generate dynamic flowing mesh surfaces.
• Variable speed control per curve or using attribute-based masks.
• Introduction of a powerful new masking method for enhanced artistic control.
• Added in-depth documentation to help you integrate and customize flowmaps effortlessly.
• Several bug fixes and workflow improvements to make your setup faster and smoother.
• Option to bake flowmap calculations for better performance
Whether you’re working with procedural textures or images, v3.1 brings more flexibility, power, and real-time control to your flowmap workflow in Blender.
Happy Noding … ![]()


