Hello all! I’m working on this horse model, and I’ve gotten some really nice procedural hair. The lie (direction) of the hairs is acceptable on the whole, but I’d like a way to have the hair lie in the actual direction it generally lies in, complete with hair whorls where it changes direction. I’m at a loss where to start with such a thing, since the way I got the hair like this in the first place was to stretch the noise texture. Is there a way to tell Blender to stretch the noise texture depending upon where it is on the model? Am I making sense at all?