Hi, I’m having trouble with procedural textures mapping on a sphere or a complex object.
I want to make a greeble material but it looks like this with Z set to 0
And with Z set to 1 like this :
First off, that manhattan voronoi to generate squared off blocks is great! I flailed hard on Greebles for nodevember, and this is a great way to approach that, so nice work!
to get to your question, what about the mapping when z=1 do you not like?