i’ve setup a procedural material thats doing some pretty wild things with noise patterns and now i’m wanting to bake the texture in order to do some more manual work in photoshop.
The problem I’m running into is that when I go to bake it, it comes out quite glitchy in certain areas (see below)
I’ve tried flipping/correcting the normals which seems like the most suggested answer on here for people running into similar problems but no success. Any help would be greatly appreciated thanks
Blender file here: https://drive.google.com/open?id=1YCXhStN0aXg4Duq0heLXuOZjcpS6wLF7