In this Blender animation, I created a procedural ocean using the Deform node and Noise Texture, giving it a natural wave-like motion. The cubes move dynamically based on a Proximity node in Geometry Nodes, reacting to their surroundings in real time.
This project showcases the power of procedural animation in Blender, using Geometry Nodes to generate movement without keyframes.
Software: Blender
Features Used: Geometry Nodes, Deform Node, Noise Texture, Proximity Node
Rendered in: Cycle
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