Procedural Ocean & Moving Cubes | Blender Geometry Nodes

In this Blender animation, I created a procedural ocean using the Deform node and Noise Texture, giving it a natural wave-like motion. The cubes move dynamically based on a Proximity node in Geometry Nodes, reacting to their surroundings in real time.

This project showcases the power of procedural animation in Blender, using Geometry Nodes to generate movement without keyframes.

:small_blue_diamond: Software: Blender
:small_blue_diamond: Features Used: Geometry Nodes, Deform Node, Noise Texture, Proximity Node
:small_blue_diamond: Rendered in: Cycle

Your opinion and suggestions are required to improve my skills.

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